3D角色建模

CSS
A 3D character model of [character description], [style: realistic/stylized/low-poly], [pose], [outfit details], [weapon/accessory], PBR textures, [render engine] compatible, game-ready topology, optimized UV layout

游戏场景

CSS
A game environment of [setting], [time period], [weather], [architecture style], modular assets, [art style], [color palette], [lighting mood], optimized for [platform], LOD ready

材质贴图

CSS
Seamless [material type] texture, [color/variation], PBR workflow (albedo, normal, roughness, metallic, AO), 4K resolution, tileable, [wear/aging level]

概念设计

CSS
请为[游戏类型]游戏设计[角色/场景/道具]:
1. 设计理念和文化背景
2. 视觉关键词(3-5个)
3. 色彩方案
4. 设计变体(3个方向)
5. 细节特写描述
6. AI绘图提示词

English Version

CSS
Design a complete 3D asset pipeline for [game type], from concept art to game-ready model, including LOD specifications, texture budgets, and platform optimization guidelines.